![]() ![]() Their skill, strong reposte is great on enemy phase as it can give you that little bit of damage you may have required to get rid of certain opponents before player phase began again. This means they can even be treated as ranged units and even use other deadly axes with decent accuracy thanks to their skill stat. Mercenaries usually used swords in battle, but when they promote, they get access to axes, too. Another reason I prefer them over other units is the arsenal they possess. They will often have nice stats all around with a nice emphasis on skill and strength at times. They tend to have great visual design and fates didn't disappoint too much this time around, either. This class was very unique in concept and gameplay design. These are very great skills after a battle with a few enemies, or if you have to hold position with a crowd of units. ![]() Kinshi Knights even have great healing skills in amaterasu, which heals allies health by 20%, and if the unit was a pegasus knight before, you can also heal yourself for 10% with the skill, camaraderie, if you're around your allies. This class also isn't bound by the ground at all, letting you prioritize units that your Kinshi Knight can handle much more easily, especially with their high movement. You also get air superiority, which lets you gain extra points towards your hit and avoid against other flying enemies so you know you'll reign supreme on the battlefield against flyers. Already prone to being a bit speedy, you can have darting blow increase your speed by five, letting you land two hits more often. I already love pegasus knights and now you give me the beauty of archery, in addition to the use of lances, with a change to their stats. Taking the idea of a pegasus knight, switching the usual horse for a unique, golden, shining bird, while adding archery to it's repertoire made me one happy Fire Emblem player. This truly was a great design is visuals and gameplay. They also receive Trample, giving them five more points of damage againsts enemy units that aren't riding mounts like they are. If they didn't seem frightening enough, they have a great skill to punish even those they don't directly meet in battle, savage blow, which lowers the health of enemy units in range of the initial unit they targeted. They look like reapers ready to ride in and steal your soul! It was a well done. ![]() Sorcerers that wear devilish armor, can use a gruesome axe and ride an undead mount. Another thing that makes it a favorite is the theme they go for with the visuals. Fire Emblem Fates added a dark magic theme to this concept by making wyvern riders into mixed attackers, allowing them to wield both their usual, deadly axe, as well magic! Still acting as mounted units, their mixed power status allows them to be what you need, be it magic or strength, as well as be where you need them to due to the lack of restraint on their movement speed in most chapters. Wyvern riders were always the more daunting looking of the air born riders in Fire Emblem with their formidable armor design, use of axes and highly durable dragon mounts. ![]()
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